With regards to comics, I think I could go on for some time. I'd probably end up parroting the talking points of many others who have already commented on the whole situation, too.
From my own point of view, I'd given up collecting comics when our first child was born. About eleven years later, I got back into it and was surprised how the landscape had changed. A lot of the big artists I knew and loved had either scaled their work back or gone onto different things, like Marc Silvestri, Todd McFarlane, and Rob Liefeld. Hell, Jim Lee was helping run DC comics, which was a shocker. Comics themselves had gone through a big change, especially with Marvel. The stories were pretty basic, just the right length for a trade paperback and the art was now this cartoony style which looked shit.
This was picked up in an
article in Bleeding Cool News. Don't get me wrong, I don't like the site and the guy who runs it, but the article itself told a grim story which I personally think wasn't taken too seriously at the time.
Plenty of people have spoken about why this is happening, and the answer is pretty clear. The stories and art are not as great as they once were, so people weren't buying them.
The problem is, if you talk about this stuff online, you're called every name under the sun, from Racist to Sexist. I speak with friends constantly about it, those who have been reading and collecting for most of their lives, and they feel the same. Various YouTube channels have spoken about this, especially Richard Meyer, who became a focus of a lot of attacks for some of the stuff he said. When someone told him he should make his own comic, he did, and that was
Jawbreakers.
That was like chucking a snowball down the hill.
Comicsgate was born. More and more, creators arrived and started launching their own projects. Go look on Indiegogo for comic projects and most of them will be Comicsgate related.
One example out of the many is
Bonds: The Drive. From new writer and artist Nyriam, the project had a target of $2000. She's pulled in (at the time of writing this) just over $20000.
I've supported that project, and many others, because I support Comicsgate in general. They are producing new works, original works, and I love it.
When those already involved in mainstream comics did their own Kickstarters to keep themselves afloat during the pandemic's outbreak. It was noticeable none of them pulled in the same kind of success. Recently, writer Joe Glass launched
The Miracles. With a goal of £35000, it looked set to fail, and one point and he threw a
massive bitch fit on Twitter about it. The project was successful in the end, thanks to a huge push, but only just. The end result was £35864. Notice the difference?
When it comes to video games, I made my feelings know on them in a
previous post. But one thing I found myself thinking about was, when did things start to go bad for it all? If I could put a finger on it, I would point towards the Xbox 360 and PS3 generation. Four games spring to mind, all published by EA, funny enough.
Kingdoms of Amalur had promise but fell pretty quick. The fallout for the company, especially the employees, is a sad tale in itself. Part of what did that, I think, was locking part of the campaign away behind the now-infamous "online pass," which drew some
very strong criticism, especially since the game was offline.
Mass Effect 3 and Dead Space 3 also spring to mind. Both featured unwelcome micro-transactions in them which affected the game in some way. With Dead Space, you could
pay to receive more materials from scavenge hunts and built better weapons quicker. Mass Effect had them in the multiplayer. I noticed when I paid for the loot chests, I tended to get better weapons from them as opposed to earning the currency normally. Was it a coincidence? Maybe, but it was a sign of things to come for the world of gaming. Mass Effect 3 also became infamous for the
Day One DLC, a small story mission for a character considered vital to the main story, obviously ripped from it to get more cash from people.
Battlefield 4 was another infamous title. Upon launch, the game had
multiple bugs and glitches because of it being rushed out of the door. Along with the game becoming known for
crashes during online play, EA had to pause the release of future DLC to fix it post-launch.
I look back on all this and am grateful I got away from the whole thing. Micro-transactions, constant DLC, games broken on release, all while the price of games and consoles continued to climb. Nah, no thanks.
Now, I have a Raspberry Pi with a huge catalog of old SNES, Megadrive, arcade, and so on. Games I can play to my heart's content, offline, with no need for yearly membership fees. No more expensive games and consoles for me.
Oh, and for those who say what I'm doing is games piracy? I really couldn't give two shits.